Empathize
Engage, observe and empathize with learners to understand behaviours and expectations.
Gatekeeping Game Culture
Interactive Presentation: What’s Wrong with this Picture?
Goal #3: digital accessibility, inclusive learning, promoting engagement and participation
Empathize: setting aside assumptions, understanding pain points
Quick Info
Course: ETEC ETEC 565D – Digital Games & Learning
Influential Reading: Choi et al. (2020), Witkowski (2018)
Creative Production: Adobe Illustrator, H5P
How to view: Click on the signs to reveal the hidden messages.
Games are “territorial activities, welcoming for some but inaccessible to others, and especially women” (de Castell & Jenson, 2021). The task was to create a response to the course readings to demonstrate our understanding about the harassment women face when playing games, as well as how these gatekeeping activities extend to people with disabilities, visible minorities and the LGBTQ+ community.
Download the text transcript for an accessible format.
Reflection
Empathize: Understanding Gender, Identity and Disparities
The empathize stage in design thinking is about understanding and setting aside assumptions to better empathize with the learner or user experience. This interactive presentation was an exploration of the “fluid range of gender productions and disparities” (Witkowski, 2018, p. 189), and that no single experience is the same.
While originally intended to be three separate tableaux of frames depicting issues facing women in game culture and esports, the interactive picture shows all three interlaced. The frames are based on the Witkowski (2018) reading:
- Behind the scenes (tacit safety-work practices)
- During the scenes (doing expertise and doing gender)
- Scene productions (institutional productions of gender)
I use the act of placing hidden messages in a seemingly “normal” looking setting, to show the subtle implicit nature of gatekeeping.
I was looking for a way for viewers to discover hidden content online and built the interactive presentation with H5P’s image hotspots, using my own illustrations. While I could have alternatively used a collage of stock/Internet photos, the custom illustrations meant a cohesive look and feel. The illustrations were drawn by hand, tracing over photographs that I layered to set the scene.
Even the act of knowingly setting the scene with “hazardous structures and marginalizing cultures” (Witkowski, 2018, p. 189) gave me an uncomfortable feeling of being implicated in enabling them.
Organizational eLearning Planning
Government Analysis Report
Goal #1 & 2: selecting and managing technology, supporting interest in workforce training
Empathize: observations and understanding the learner’s needs
Quick Info
Course: ETEC 520 – Planning and Managing Learning Technologies in Higher Education
Influential Reading: Bates and Sangrà (2011)
Governments play a key role in public education and can be influential in the use of eLearning (Macfadyen, 2021). This paper is an analysis and comparison of two eLearning plans by the United Kingdom (UK) Government for England and the European Union (EU) for its Member States. I specifically address ideology and motivation for adopting eLearning, approaches to strategy and funding as well as the government’s role and responsibility beyond its borders.
The analysis provides insight on the role of government in planning for eLearning during a time of economic and political transition.
Correction notice: When referring to the country, “United Kingdom” and “UK” are incorrectly used in place of “England”.
Reflection
Empathize: Observations for Authentic Research
To be effective in the empathize stage, we need to become an observer where we engage, watch and listen with our target learners or users. Researching strategic eLearning plans for this paper was an exercise in letting go, and allowing unanticipated themes to reveal themselves naturally.
Initially, I set out to analyze the eLearning planning of two countries that share geographic borders, but have stark differences in human development – Costa Rica and Nicaragua. In doing some research, I wanted to reflect on access to online learning in developing countries and the potential for digital colonialism. I had travelled to Costa Rica years ago, and was intrigued by the government’s move to abolish the military in 1948 and reallocating the budget to health and education. The country ranks in the UN’s top 5 Human Development Index (HDI) for Latin America, while its neighbour, Nicaragua ranks in the bottom five. I couldn’t find substantial literature by the Nicaraguan government on online learning. However, I noted plenty of articles suggesting how the country could reform its education system and telecommunications (and subsequently foster online learning) albeit written by authors in developed countries.
However, after running into research hurdles, I started to rethink my decision to explore a developing country like Nicaragua. I’ve fared better with Costa Rica and looking into Latin America overall has been fascinating. Unfortunately, neither country has a dedicated government strategy for eLearning readily available and in English. From the different developmental agency reports, I’ve only been able to piece together an idea of the state of education and online learning.
I ended up switching my focus to governmental eLearning plans from the UK (specifically, England) and the European Union. Considering the timeliness of their publications, I wanted to discover if Brexit had an impact on the approach that was taken – whether to be conservative (and project unity and stability), or to be radical under the guise of innovation. While completing my report, I found the wealth of data a complete 180° from researching my previous choices in Latin America. Unfortunately, the strategies found were only available in Spanish, and as a non-Spanish speaker, I didn’t think I’d do the plans justice with lack of cultural and linguistic context. Relying purely on articles written by Western countries about Nicaragua for example, felt inauthentic as well.
Next Stage: Define
Analyse observations, ask critical questions to define and focus on the problem.